this game is really good i had a lot of fun playing but this is kinda difficult i have had this game for 3 days and i only got to hour of the snake reading these reveiws it looks like it's just a skill issue also whats the point of using other heros when you can use the wonderer like the wonder has 10 health while the others have 5 health
beat the game quite fun keep making good games 9/10
It lets you turn around as part of a series of actions, meaning you could attack, turn, then attack again as opposed to just attacking and then wasting an action turning. Basically, it gives you more versatility and wastes less time.
Sometimes enemies with dash manage to pass through traps.. In the instance below, the enemy dashed through the trap in the picture and ended up on a space where another enemy had just been caught in a different trap after I swapped spaces with them.
Wow, I love these mechanics so much. The design is so elegant, the way movement interacts with both turns and cooldowns is so slick. The "swap" mechanic is the cherry on the top, it really brings a ton of strategy into the mix. I also love the warning before enemies attack, it reminds me a little of 'Into the Breach' with how cold and calculating / fair it feels. I'm really excited for the full release!
Also absolutely love the soundtrack and art style. Really awesome work!
I've been playing this since the first public build and its amazing to see this super well done game come this far. I can't believe this is the alpha can't to play the full game. One more thing as a game dev myself how do you come up with ideas for games it's one of the hardest parts of making a game in my opinion.
Super super polished and well made. Nothing feels clunky. The UI is super cool and intuitive. The gameplay is fun and the progression feels pretty good. One criticism I do have is that the regular fight music is a bit repetitive. The first boss fight theme was really cool tho
1) You might want to put the keys as clickable controls on screen - theres room 2) Maybe reset health when proceeding to next fight 3) Maybe allow continuing from save fight after defeat
This is a lot of fun. Currently attempting to beat the zero-hit-challenge with the help of a zero cooldown bo build. I do have a few little gripes though:
- Full screen on the web version (macbook, OSX, Chrome) ends up being horizontally larger than the screen. This cuts off the coins and stats, which forces you to exit full screen mode every time you enter a shop if you want to know how much you have to spend.
- You can move left and right using the arrow keys on OSX, but up and down don't work for wait and turn.
- Segmenting the bosses's health bars would be helpful to work out if a final attack will take them down. The different health pools of the bosses make it hard to grok visually how much damage your attack will actually do.
- I'm playing on a laptop with a trackpad — please give me the option to disable the mouse controls. It's really irritating when a trackpad movement gets interpreted as a mouse-wheel action!
Very promising! Visuals are awesome (especially graphic design. some enemies are uninteresting) - balance is bad. For me (on normal) it was almost flawless up to the final fights where the death felt random and unfair. First levels were such a slug that I wouldn't restart. Ideally, first levels should contain a potential for all skill levels to shine! The minimalistic design leaves a little room for different strats, with such an open upgrade system it would be very hard to allow variety of builds to be equally effective.
- More of a personal one: I feel like 6 abilities in one hero for an hour of play became stale. You just repeat one attack pattern, then upgrade 3 essential attacks forever. I think its enemies. They need much more variety. Maybe force to switch abilities from time to time. (like durability, but something less irritating) And present more focused challenges in each zone, so that you need to tweak the build in anticipation. (Easy grunts shouldn't be at the latter part and so on..). Throughout the whole run I was thinking of hero party with 2-3 abilities for each one, but it's a pretty different game, sorry.
-A more subtle point: waves and recharge times as it is make waiting at the last enemy for a few turns an optimal play. It isn't fun. Defeating everyone in one turn is much more fun! Maybe endorse it? (I didn't understood combos. Make a DEMON FORM at 3rd combo or smth.)
Amazing well crafted game that makes a lot of fun! This feels already way more polished than an alpha version. This is going to be a top notch game on full release for sure :) Got me hooked for 2 hours on the first run.
Double strike spear with 3 damage awwww yeahhh. This is a great game, incredibly satisfying when you get things right, you feel like a ninja murdering your foes artistically.
good game, i found i problem when i use bo stick(turns the enmy ) with freeze upgrade ,enemy freeze but don't turn , tbh no a big deal but i hop you fix it, btw when an enemy is about to attack then i freeze him i expect when he unfreeze he attacks but the attack resets
I would like to begin by saying this game is a brilliant and I had a blast playing for 50+ hours. I especially love how each character's has a unique ability when running into an enemy: Wanderer swaps places, Ronin dragon punches, Shadow, unironically, shadow dashes. Each other these abilities match their character's starter weapon perfectly.
That being said, one thing that has confused me is that the Assassin has the same ability as Wanderer. Even more so, the starter weapon of the Assassin, being the sword, cannot hit the opponent immediately after you swap with them. I would like to recommend changing the Assassin's ability to a bo staff. This would allow the Assassin to not only use their sword after using their ability, but also be able to hit again because of the quick recharge time of the sword.
I would like to reaffirm that this game is great and all changes are ultimately left up to you. Thank you for making the alpha free and good luck with development!
I want to preface this comment by saying I'm a major fan of this game. It's so extremely satisfying to work through, though along with my praise I do have a few criticisms. First of all, the update: The skip button is SO welcome, the map makes sense and feels like a good place to expand upon, and the UI changes such as the top-of-screen level counter are great.
I do have some major issues with the game at the moment: This game needs external item descriptions accessible mid-round. Even if they're just optional, a short description of each item on hover/click would be great. It took me ages at first to find out what the assassin's ability did since it isn't in shops, and in general, it'd be useful to new players. Secondly, push and phase are terrible compared to swap. If an enemy is about to dash or teleport forward while they have their back against a wall, usually you can swap. But with the non-swapping characters, you have no choice but to tank it, which doesn't work well with the limited health pools. Third of all, the late-game enemies that are black blobs attack WAY too fast. It feels like there's no reaction time, and to deal with them without tanking you either need the perfect build/position or you need the time potion. They just aren't fun or satisfying to fight, they're annoying.
In the end, though, this game is extremely enjoyable, and I look forward to further updates and playing.
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I really liked the game, looking forward to the steam release!
this game is really good i had a lot of fun playing but this is kinda difficult i have had this game for 3 days and i only got to hour of the snake reading these reveiws it looks like it's just a skill issue also whats the point of using other heros when you can use the wonderer like the wonder has 10 health while the others have 5 health
beat the game quite fun keep making good games 9/10
spoiler for the last move in the armory
what's the point of the turn around move? you can just press the w key, right?
It lets you turn around as part of a series of actions, meaning you could attack, turn, then attack again as opposed to just attacking and then wasting an action turning. Basically, it gives you more versatility and wastes less time.
example, arrow, turn around, arrow
holy shit big ups the game has gotten ALOT better and it was great before. Good job, just a really good game.
Sometimes enemies with dash manage to pass through traps.. In the instance below, the enemy dashed through the trap in the picture and ended up on a space where another enemy had just been caught in a different trap after I swapped spaces with them.
I'll buy it as soon as it's released on Steam, best alternative of Slay the Spire, 10/10
very good
Wow, I love these mechanics so much. The design is so elegant, the way movement interacts with both turns and cooldowns is so slick. The "swap" mechanic is the cherry on the top, it really brings a ton of strategy into the mix. I also love the warning before enemies attack, it reminds me a little of 'Into the Breach' with how cold and calculating / fair it feels. I'm really excited for the full release!
Also absolutely love the soundtrack and art style. Really awesome work!
I've been playing this since the first public build and its amazing to see this super well done game come this far. I can't believe this is the alpha can't to play the full game. One more thing as a game dev myself how do you come up with ideas for games it's one of the hardest parts of making a game in my opinion.
Super super polished and well made. Nothing feels clunky. The UI is super cool and intuitive. The gameplay is fun and the progression feels pretty good. One criticism I do have is that the regular fight music is a bit repetitive. The first boss fight theme was really cool tho
Works - good original ideas
+++++
1) You might want to put the keys as clickable controls on screen - theres room
2) Maybe reset health when proceeding to next fight
3) Maybe allow continuing from save fight after defeat
This is a lot of fun. Currently attempting to beat the zero-hit-challenge with the help of a zero cooldown bo build. I do have a few little gripes though:
- Full screen on the web version (macbook, OSX, Chrome) ends up being horizontally larger than the screen. This cuts off the coins and stats, which forces you to exit full screen mode every time you enter a shop if you want to know how much you have to spend.
- You can move left and right using the arrow keys on OSX, but up and down don't work for wait and turn.
- Segmenting the bosses's health bars would be helpful to work out if a final attack will take them down. The different health pools of the bosses make it hard to grok visually how much damage your attack will actually do.
- I'm playing on a laptop with a trackpad — please give me the option to disable the mouse controls. It's really irritating when a trackpad movement gets interpreted as a mouse-wheel action!
Thank you for the amazing game, I couldn’t stop playing until I have cleared the map! Looking forward to new updates
Thank you, I had a lot of fun!
This game is amazing. It's so polished and the mechanics are super clear and work really well! Love it
I beat the game with all characters within 10:01.(hard)
Ranged weapon with 6 damage and double strike is just too crazy.
https://www.bilibili.com/video/BV1RY4y1w73t?spm_id_from=333.999.0.0&vd_source=54...
got a big update since I last played great
https://indieoyun.org/shogun-showdown/
I added the game to our site.”
Very promising! Visuals are awesome (especially graphic design. some enemies are uninteresting)
- balance is bad. For me (on normal) it was almost flawless up to the final fights where the death felt random and unfair. First levels were such a slug that I wouldn't restart. Ideally, first levels should contain a potential for all skill levels to shine! The minimalistic design leaves a little room for different strats, with such an open upgrade system it would be very hard to allow variety of builds to be equally effective.
- More of a personal one: I feel like 6 abilities in one hero for an hour of play became stale. You just repeat one attack pattern, then upgrade 3 essential attacks forever. I think its enemies. They need much more variety. Maybe force to switch abilities from time to time. (like durability, but something less irritating) And present more focused challenges in each zone, so that you need to tweak the build in anticipation. (Easy grunts shouldn't be at the latter part and so on..). Throughout the whole run I was thinking of hero party with 2-3 abilities for each one, but it's a pretty different game, sorry.
-A more subtle point: waves and recharge times as it is make waiting at the last enemy for a few turns an optimal play. It isn't fun. Defeating everyone in one turn is much more fun! Maybe endorse it? (I didn't understood combos. Make a DEMON FORM at 3rd combo or smth.)
-Coins. why are they lying at the battlefield?
Thanks, bye!
pretty addicting! well done
amazing game its addicting. i played it for 3 hours and got to the final boss and died at the same time as them.
Amazing well crafted game that makes a lot of fun! This feels already way more polished than an alpha version. This is going to be a top notch game on full release for sure :) Got me hooked for 2 hours on the first run.
This game was really fun, can't wait for the full version on Steam! Good luck on the development!
Game Play
https://www.youtube.com/channel/UCXWp89jEAKGS5J4EMZBtyTA/videos
Double strike spear with 3 damage awwww yeahhh. This is a great game, incredibly satisfying when you get things right, you feel like a ninja murdering your foes artistically.
good game, i found i problem when i use bo stick(turns the enmy ) with freeze upgrade ,enemy freeze but don't turn , tbh no a big deal but i hop you fix it, btw when an enemy is about to attack then i freeze him i expect when he unfreeze he attacks but the attack resets
Very cool game, I love it! Can't wait to see more!
I love it! I played for like an hour nonstop. I should probably stop...
I have been playing this game for hours nonstop! You have done an excellent job and I cannot wait for it to be on Steam!
Awesome! Wishlisted and I will have an awesome day when the release of the game will remind me of this little gem !
It would be nice if you could see what each card does in the armoury
man this game is so fucking great, i love it so much , plz make it in android plz ,easly is my top 5 indie games keep the good work
Holy shit, an update! I just started playing the new update and the steam news is so great. I really love this game and I wish I could help more!
I was really impressed by this game! It's a good idea, and every aspect of it is well executed.
wowwwwwwwwwwwwwwww
Awesome little game. Great work, congrats!
I would like to begin by saying this game is a brilliant and I had a blast playing for 50+ hours. I especially love how each character's has a unique ability when running into an enemy: Wanderer swaps places, Ronin dragon punches, Shadow, unironically, shadow dashes. Each other these abilities match their character's starter weapon perfectly.
That being said, one thing that has confused me is that the Assassin has the same ability as Wanderer. Even more so, the starter weapon of the Assassin, being the sword, cannot hit the opponent immediately after you swap with them. I would like to recommend changing the Assassin's ability to a bo staff. This would allow the Assassin to not only use their sword after using their ability, but also be able to hit again because of the quick recharge time of the sword.
I would like to reaffirm that this game is great and all changes are ultimately left up to you. Thank you for making the alpha free and good luck with development!
Yeah, the Assassin is indeed the odd one in the characters lineup... I might change it in the future. Thank you for playing!!
I want to preface this comment by saying I'm a major fan of this game. It's so extremely satisfying to work through, though along with my praise I do have a few criticisms. First of all, the update: The skip button is SO welcome, the map makes sense and feels like a good place to expand upon, and the UI changes such as the top-of-screen level counter are great.
I do have some major issues with the game at the moment: This game needs external item descriptions accessible mid-round. Even if they're just optional, a short description of each item on hover/click would be great. It took me ages at first to find out what the assassin's ability did since it isn't in shops, and in general, it'd be useful to new players. Secondly, push and phase are terrible compared to swap. If an enemy is about to dash or teleport forward while they have their back against a wall, usually you can swap. But with the non-swapping characters, you have no choice but to tank it, which doesn't work well with the limited health pools. Third of all, the late-game enemies that are black blobs attack WAY too fast. It feels like there's no reaction time, and to deal with them without tanking you either need the perfect build/position or you need the time potion. They just aren't fun or satisfying to fight, they're annoying.
In the end, though, this game is extremely enjoyable, and I look forward to further updates and playing.
Thank you for the very useful feedback :D