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(+3)

craving for updates/full version realse <3

inconsistencies when using the scrolling wheel to move: spawning in and facing right, scrolling down moves one "forward" (to the right) and scrolling down moves one backward (right). Clicking the mouse wheel may swap this around, so that scrolling down may instead move you forward (relative to direction being faced) rather than backward, and vice versa. 
Requesting an option to toggle game sounds.

good game

I think there might be a glitch. I upgraded one of my weapons to have double strike, and it had a long wait time, but it acted as if it had zero wait time. it got fixed when I went to the next area on the map, but it would be nice if the developer fixed it. Or not, because it is a very beneficial bug. :)

(+1)

There's a hidden mechanic (?) which resets all skills if you get a double kill, much easier to achieve with moves that can hit multiple targets such as Slash, Spear, and Shadow Step (can pass through more than one enemy if they are lined up). 

One thing that always gets me about this game is to choose the shadow or the traveler. the shadow has the better weapon, but less health. Love this game. it really makes you think. would be cool if after defeating bosses could play as them.

(+1)

honestly i love controlling space with Ronin. you just need a way to hit ranged foes with 5 hp for a big chunk of damage so i usually take at least +1 on the spear, traps and hooks are helpful as well. I have yet to get good with assassin, but the super short-cooldown slash is very helpful and an easy upgrade target, all you need is range and/or a multihit like the spear or arrow, and you're largely fine.

i love assassin because the curse scroll lets you do good damage, ronin and wanderer are good too, and shadow is kinda.

(+2)

Game was amazing have played it for about 8 hours all together. If it was not free, I would have bought it for ten 10$.  Looking forward for the full game launch.

(+1)

niceee

(+2)

i absolutely love this. this might be my favourite game on this entire website

Best time 18min

(+1)

really fun game, bosses are a little basic though, you might wanna add special boss attacks.

(+1)

or have extra effects on some attacks to punish sloppy plays. food for thought ig

(+1)

I get mad when i beat the coryxkenshin, I- I mean the shogun

(+1)

FUN, PLEASE ADD INFINITE MODE WITH 5 DIFFICULTYS, I WANNA SEE HOW POWERFUL MY CARDS CAN GET

(-1)

Easy and addictive... i finish the game only once and then stop, but looking for full game...

keep playing, keep testing. it's cool to see what makes everyone tick, and there's lots of bonus goals, for each character as well.

(1 edit) (+4)

Great work! Very fun and addictive. It has that “just one more run” feel. I wish-listed it on Steam.

A minor bug that I found: in fullscreen on my 16:10 screen (1920x1200) the edges are cut off.

It would also be nice to have all actions like “turn-around” and “attack” accessible via buttons. The game runs great on my phone, but it is sadly still unplayable without those

(+2)

Turn around can be executed with the key "w" and the attack can be executed with space bar

(+1)

Now I see my poor choice of words. What I meant was clickable on screen buttons, not buttons on a keyboard. I usually don’t plug-in a keyboard into my phone :D

(+1)

me too, fun type of game which mostly seems it should mainly be for mobile, but no (:

Also tried the browser version on my mobile today, but lack of keyboard made me quit instantly. I cannot even attack...

Really fun!  Very tight and intuitive gameplay, looking forward to seeing what else there is in store

(+1)

i love it ! :D

(+1)

Adding the ice effect to the turn weapon makes the enemy freeze and thus not turn. Shouldn't that be first turn and then freeze?

I think it's more of a player first then ai. I came across friendly fire in enemies protecting me from getting damage. It could be said that if the enemy then turn, and then freeze wouldn't have suited the developers difficulty of the game.

I guess my point is that the point of the turn weapon is often to use the planned enemy move to hit another enemy. If the enemy just freezes and never turns the turn weapon with freeze effect is essentially turned into a 'freeze' weapon. I.e. the turn effect is entirely gone.

extremely fun

Hii, I've made a video cheking the alpha of the game and wanted to share it along with some feedback, hopefully it helps in the development ^^

-The main concept of the game it's quite good and the execution of it quite awesome considering it's an alpha.

-Really good visual stlye and pretty enjoyable design overall.

-Really polished gameplay loop and gameplay mechanics, every run makes you want more and more and the way you can expand the ingame mechanics is quite well thought. BUT I'll say that I felt the difficulty curve quite strange towards the finish since I went from beating rounds without taking damage to being decimated quite fast in a few of them.

-Are you sure this is an "alpha"?..., I mean, DUDE if this is what you call an alpha I'm quite excited to see what a full release means cause this game at it's state is REALLY GOOD AND WELL ROUNDED :O

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

This game is amazing as a slay the spire fan this game is right up my alley i love playing it in school because holy crap it's so darn good and econmics is so damn boring

(+1)

I just love it.

(+1)

Really great game! Keep going

(+1)

Great Game!

(+1)

mechanics of the fight looks amazing. like it

Hey Roboatino, I like your game idea, do you have plans to release this game on mobile platforms?

(+1)

This game is fabulous. The characters are fun, the weapons are exquistely balanced. My win rate is like... 1/3, which feels challenging but not despirting. Also: Mobility is king. Mobility is always king.

(+1)

oh my god this game is so much fun, i love it

(+1)

Very fun!


(+1)

loved this game!
eagerly waiting for the full release!

(+2)

this game is so adicting🔊

(+1)

true, i have been playing everyday for the past week lol.

(+2)

Incredibly fun

(+1)

What a cute art and smooth gameplay. Welp, I was never a lucky gambler so may I ask how to activate the cheat menu - u key doesn't seem to work.

Interesting, addictive game. Well designed mouse controls. I will be following the development :) I would love to play this on my phone. Any chance of a mobile version in the future?

(+1)

Great Job!!!

nice game even its in alpha phase:)

i hope it has difficulty setting and custom map maker in the full version

i will wait for the full release

Man I searched best itch.io web games on google while at work the other day; I saw this up there so I thought I would give it a download. I'm glad I did, this thing def has charm and it feels exactly like something I will put hours into.

Keep this up I cant wait to see whats nex

Instant wishlist on my side! This also begs to be released on switch.

A few comments, hopefully useful notes:


1. The order of enemy turn is ambigious, would be great to include some indications of that, so you can plan your moves well (this is especially important since enemies can damage each other);

2. In the classic roque-like run (Hades, Slay the Spire, etc.) the most vital resource is health since it is rarely restored. This can impact the playstyle, like forcing players to be defensive. This could limit the viable strategies in game, and hurt replayability. The potions kinda aleviate the problem, but I got to dig deeper to see if that becomes a problem later in game.

3. Allow some potions to be used in between the fights?

4. Really easy to forget what some of the moves (player's or enemy's), would be nice to have some way to read about them and their special moves.


In any case, good luck, this is gold ^^

Thanks for the feedback! :)

(-1)

I think its really fun but ronin is really under powered as it only has 5 hp and can push people which makes it harder to face the opponents that pull u in and attack u or sprint at you and atack u

tbh thats kinda why ronins probably my favourite, although maybe he should get a bit of a buff? like maybe buffed health or something could be fun

I like the game for its visual feedback and both simple and addicting gameplay.

I am looking forward seeing this title emerging into a large project with tons of unlockables and gameplay elements.

Good luck!

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