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Super awesome game! Had a great time playing! Evreything felt very sharp and clean, and I can't wait to play more! My only thing is maybe have some description on what each ability does when you hover over it. I think everyone here, unless they have gotten to use the assassin's first ability, dont know what it is.

Thank you! :D

What is that Free Play! that costs 4 cooldown? Sounds like no cooldown but adds 4???

It allows you to play the tile without triggering the enemies' actions.  It can be good but i generally only use it if I I can reduce the CD to null before picking it up since there is a cap of 7 CD.  Though I have seen a few tiles with free play go just above 7 CD so I'm not sure if there is individual CD limits per tile or if there is a grace limit to allow you to pick up the upgrade if its within a 7~8 max CD

Thank you!

(+1)

This game is very awesome!  I do find it hard to use the trap and bomb.  Especially the bomb b/c it lays it at your feet  and you have the "Shadow Dash" + a free gap between enemies it difficult to navigate away from the bombs blast.  The trap however is fairly easy to use except for the cases where you throw the trap on top of an enemy, they move towards you and unless you have the push guy you have to either find another way to kill the enemy or to do  some mental gymnastics to finagle the enemy back into the trap. My suggestion would be to either make the bomb spawn 1 more tile away from the player or may have an upgrade specific to the trap and bomb for them to be thrown an extra tile away from the player.   The only other thing I would critique would be the steep reroll price inflation for doing multiple rerolls especially if you want to cycle thru the upgrades since you only get one upgrade option.  I don't disagree their needs to be a higher price per reroll but if for example you get 3x "Free Play" which cost 5x charges but you don't have any tile which can take it and you are locked to take it.  This will softlock the game for a  player.  I do see the amount it goes up by is 2 at a fixed rate but early on the  amount of coins a player would have will be limited.  I would suggest maybe 1 free reroll and then it goes up by a fixed amount or have it stair step price rate increases by region. Example would be rerolls in first region would increase at a rate of 1, region 2 by 2, and so on. And in some case since a player is forced to chose and upgrade or tile and can not skip some cases a player might just save money for the shop just to buy it out and not be able to spend any more since there is not a reroll system in the shop.  Either way this game is fantastic and I do wish you well in the development of this game.  This is a 5 Star game!

Hey bud, if I can give you a tip next time you run the trap. Get the grapple hook and pull guys into the trap. It works like a charm! But good suggestions otherwise. 

(1 edit)

Thanks, I've also found smoke bomb while standing on top of a trap helps.  I finally got a good bomb run just to get  surrounded by the dash guys right before the boss XD.  Btw do you know if it's supposed to default back to normal if you die in hard mode?

Thanks for the feedback!

(+2)

Hey Roboatino, loving the game my dude! This is better than a lot of 'so called' triple-A titles you see nowadays. Keep up the amazing work! Can't wait to spend actual money on this.

Had a bit of a weird bug in my last run where the shuriken got stuck in the BOTTOM slot of my attack queue. I couldn't interact with it at all for several battles even though it would show over the attack that was placed in the 1st position. Until somehow during a battle I somehow managed to click and drag it by accident and as SOON as I dropped it on the queue again the game crashed. I'll attach a pic below if that helps coz there is an error code. I also managed to catch a video of it which I'll throw up to G Drive if you want to see it, but you can let me know.

Anyway, thanks again!

Thank you! (and thanks for the bug report!)

(+2)

the begining weapons are really good and it is actully pretty easy to beat the shogun with only the begining weapons

(+2)

i obliterated the shogun the first run i reached him.

(+2)

This is such a great game. The base mechanics feel smooth, though I do have a few notes.

First of all, a funny one: I didn't know what the assassins ability did at first, so I looked it up. But when you look up "Shogun Showdown Assassin" it's just a bunch of videos of the shogun showdown level of Hitman Silent Assassin, so you might have some issues there with the relation.

Secondly, later in the game the final enemies attack way too fast. While the health feels fine, having enemies on both sides ready to attack within two turns of spawning requires some REALLY specific contrivances to get through with skill, and at that point it's kind of already significantly luck based. I will admit, roguelikes are known for their RNG, and I have gotten better at some of the early attacks.

Thirdly, keep the first boss the same. It feels like an amazing first hurdle for players, and fighting him every run significantly increased my understanding of how the games mechanics worked considering knowing them allows you to no-hit him, and to no-hit him you need to know them well. It's really fun.

Fourthly, I kind of feel like the kid telling the teacher that they forgot to collect homework, so I'm just gonna put it out there that there are a few glitches that can be abused to do more than you're supposed to be allowed to.

Anyways, keep going with this please! It's very fantastic, and I can't wait for updates!

(+1)

Thanks for the feedback! :D

(+1)

DUDe this game is tight!

(+2)

I defeated the Shogun and survived with 1HP, WOOHOO! I love it :)

(+2)

I finally unlocked all items!

(+1)

It was fun :D

(+2)

very good game!

(+2)

This was really good!

(+3)

Please turn this into a full game i will give you all of my money

Working on it ;)

(+3)

This game is truly a masterpiece! I have played it almost every day for the past 2 weeks and finished both normal and hard mode for each of the 3 heroes. I cannot wait for more content to be added to this game and watch how it grows. All I humbly ask of the dev is to never give up on this project as you have a diamond in your hands! Well done dev

Thank you! :D

I know nothing of how development works, but what can we expect next and when can we expect it. I have still played this game everyday since making this comment.

(+1)

I'm busy working on the next update: version 0.2! It should come out in a couple of weeks (not making promises though)

Well irrespective of when it is released, you can be assured I am looking forward to it and will more than likely be playing it as soon as it comes out! On a side note, I think I may have the best possible time for the normal assassin run. Not sure how it happened though . . . 

(+1)

I freaking love this. 

(-2)

this is unplayable on trackpad, please add an options menu

(+2)

Fortress triggers when going into the shops too allowing you to sell the shield then get it back

Bombs count down during frozen time

(+3)

just completed hard mode using a 0cd 2 dmg bo staff turning all enemies on each other ... it felt amazing

:D

(+1)

i aslo have some recomendations but not ones to improuve the game just some ideas for cards and also one hero idea

- a parry card that blocks the next incoming attack but does no damage this might be a bit op so you could give it a long cooldown

-sword dash just a casual sword dash thats 2 tiles long and peirces enemies. (you can pick  the amount of damage)

- if this is not already a card then i suggest a cross bow that deals 2 damage has a long reload and fires 1 less tile then a bow

Hero idea: i would suggest a monk or a archer / crossbow man the archer would start with two arrows and 5hp and the monk would have a bo staff and some sort of heal spell that heals 1hp and takes forever to reload (you can put any other spell for him too, just heal sounds like a monk thing).

Anyone feel free to reply if you have more ideas.

life steal: steals life

(+1)(-3)

life steal: fortnite

Why does the crossbow do the same as a bow it should deal like 3 but have Max. CD.

(1 edit) (+3)

Thanks for this great game! I've had a lot of fun with it, it reminds me of Into the Breach a lot, though the synergies and and perks give it it's own fun flavor. Overall, it's very well made and quite polished. Like many other roguelikes, I really sucked my first few runs, could hardly even get to the second boss at first, and now after a few days I am like untouchable and just speedran a hitless run, so for other players who are struggling, just keep at it. It's a fun game to master. Anyways, here's some feedback/recomendations for the dev:

  • The bosses are in a weird order. The final Shogun Showdown is probably one of the easiest floors considering by that point you are super OP and can just evade attacks from a single target. The second boss on the other hand is always the most tedious, due to the fact that this game gets harder not through having stronger enemies, but by having more enemies and trickier options. I think if you want to keep it a solo fight (which I think would be cool), maybe introduce some extra gimmick or ability that the final boss alone has (maybe he can double move, or dodge your attacks, or is unaffected by freeze, or maybe he will get to move before you unlike the usual telegraphed enemies)
  • Would be nice to have an endless mode or a harder hard mode. Like I mentioned, just increasing the stats for doesn't actually make this type of game any harder. My strategies didn't need to adapt at all, it just took slightly longer to kill things. Also maybe remove potions from hard mode?
  • The tutorial is really well made (and I don't think needs to be modified at all), though some other parts of the game were left ambiguous, such as the assassin's double damage spell, or enemy abilities the first time I saw them. In hindsight, it was fun figuring these things out myself so maybe you can leave them ambiguous, but it was slightly weird when I was first learning the game and I expect a lot of new players will want to be able to see what those attacks actually do. 

Anyways, thanks for the fun few hours I've put into the game, I look forward to seeing where it goes!

(+1)

- True.. The last boss (Shogun) was easier because you ether have lower cooldown on your blinks or evades or just plain tank the damage (potions) and DPS the boss

Thank you for the feedback! :D

(+1)

hi man, great game, did you market your game in any way or it just blew up on it's own?

I was made aware of it by a fairly large youtube channel, so that could be a factor.

(1 edit)

No, it just happened (with a little help from Retromation's youtube video :D)

thank you guys

(+1)

I finally reached the Shogun! Finishing the game was actually easier than I thought. I guess I'll have to play hard mode now :o

(+2)

You've done a great job here! This is awesome! 

(+2)

This game is like super addicting

(+2)

Clever mechanics!

(+2)

Loving this game so far. It would be nice to be able to know what an enemy attack does before it happens, but learning from experience hasn’t been too painful.

(+1)

Kowa the Coward makes me hurt every time. He's not too hard, just annoying.

Word

(+1)

you can get (almost) infinite money buy turning one hp into 2 gold and buying a 3 hp potion for 1 gold

amazing infinte money giltech (its just trading)

problem is that shop goes out of stock fairly fast. and potion stock is kept between runs  meaning its hard to do this more than once

(+1)

the first and 3rd boss are always possible to perfect and I think the final one is as well, the second boss is the only one you can't always perfect I think this needs to be changed as the "final boss" for where it is in the game is way easier than the second boss. I understand it freezing you is bad but I've only had it hit me once.

I think this could be done by implementing a weapon that turns you around and then attacks so you could always just swap with the boss or making a boss 2 parts so there was more of a challenge EX: splitting the double attack boss into 2 double attack bosses that are slightly different

Agreed. Second boss's minion summoning adds complication whereas all others are easy enough to turn around or dash by to avoid every attack.

Same here

(+2)

awesome game.

(+2)

fun game!

(+2)

i honor thou Shogun game dev. and thou suggests that this should be turned into a great mobile game as well as a steam game. thou samurai salutes you

And I salute you!

i am truly honoured to have been replied by the great game dev that created this masterpiece and made it free. thou has earned a million thanks.

(+2)

backstab with either shadow dash or bo is really good, especially since you can stack criticals with the backstab!

i salute all players of this game.

(+2)

Great game! You can easily outmanoeuvre the first boss, but aside from that the difficulty curve is already quite good, and I will definitely play again.

(+2)

Amazing game, very hard

(+1)

Is it intentional for the backstab perk's extra damage not to get doubled by a critical hit? I was noticing that it didn't multiply when I used the assassin's curse thing, for example 2 damage sword + 1 backstab perk + curse had an output of 5 damage. 

Not sure if it's intentional or a bug, although I can understand if it wasn't because a bo -> curse -> sword attack queue could do some pretty unbalanced damage. As it is I was able to deal 11 damage in one hit with the level 3 backstab perk, which seems like a lot for just a few turns of setup

(1 edit) (+3)

I like it! It's a very nice strategy game that really makes you think ahead. I can't wait to see more added! 

I would love to see a PvP mode where you can battle with or against your friends somehow.

(+2)

such a good game! great work :D

(+2)

Very fun. Really enjoyed it. Great active take on turn based combat.

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