Enjoyed the game before absolutely loved it after this update. Amazing work, the backgrounds are beautiful and the the sound design for the attacks is great. I love the various strategies you can build your deck with, and it's an amazing feeling when you can destroy a boss with a powerful tile you've upgraded, wonderful work from roboatino and everyone on the team
While facing an enemy(touching), walk toward the enemy again to phase through enemies. Can phase through multiple enemies in a row but must always have a free cell behind the enemy/enemies.
I wonder why the author has chosen 「rat」「rabbit」「dragon」「dog」, as it seems like using chinese zodiac and the corresponding earthly branches system to represent hours (if i haven't make a mistake, 12 in total?)
It is amazing what you can do with a simple but brilliant idea for a game. Loving it! Congratulations!! I hope you get to finish this. It has so much potential!
Not sure if it is proper to write this here, but I feel I should credit the guy also that does so much about the indie game community.
I found about the game through esty8nine on twitch, awesome community and so much work done regarding indie games and gaming in general.
Much love! Hope you have a great success with shogun showdown!
Love it. Defeated the Shogun and it was very satisfying.
Question: What does the special power of the Assassin do? It puts a little glyph on an enemy, but I'm not seeing a way to find out what it actually does.
Not sure how I managed this, but backpedal after a quick turn (so quick that it was almost on the same turn) placed me in the same position as this character (I may have stepped back into them. I've tried to replicate it and been unable to, so it probably has something to do with something I'm unaware of. May have stepped back into them after the backpedal somehow. This is almost immediately after the first boss.
That same character was also unable to be targeted/damaged by other enemies' attacks, and immediately after, I could step back into the character when they were attempting to attack me. Any stepping away ended this effect and I could no longer step into the character.
This game is awesome! The battle system is really fun, and I think overall it is fair but challenging. Though there are some things I have to say
1.Maybe add an attack that turns you around, maybe a back kick. A lot of times I wish I could turn during my attacks.
2. The first boss can be defeated without damage easily with a swapping character. Just wait for the dash attack and swap. Maybe give him a ranged attack so you can't just keep hopping out of range?
To be honest most of, if not all the bosses can be done the same way once you have an idea of their pattern such as first boss usually follows pattern of Sword, Spin, Dash. or the second boss, who is in my option the hardest boss since he both summons and has the shield which is a pain to deal with unless you have multiple attacks queued or poison. If not a swap position attack a rotation attack can be just as effective for them and having a knock back such as Dragon Fist for when the boss is right up on you and you want to do damage and avoid an attack like swing or sword. The third and final boss can be tricky since they bring the ranged element and as well as having some attacks with "Effects" on them such as the freeze arrows on the final or the double swing from the third. Most of the time the thing which will get you is not the bosses but the main enemies from the stages prior to them.
Hi Roboatino, I meant to bring up a bug I found the other day during the "Bo" run. On Stage 3, the Sunset or Orange stage, the grapple enemies had a weird interaction. If the Grapple Enemy (GE) had to pull another enemy towards it to attack the first strike of the grapple would count 100% of the time but on the 2nd sword attack would hit maybe 10% of the time. If the GE had someone directly behind them or if they had previously pulled the close enemy both attacks would hit 100% of the time if you bowed them. I don't know if this is a bug or a friendly fire mechanic.
Another thing I would like to suggest is on "Swing" the tile for it to rotate the character's orientation when used. For example if say boss 1 used it since it doesn't use double swing it would be facing the opposite direction when the spin is complete. Where as if boss 3 uses it since it uses the double swing affect it would be facing the original orientation.
Ok I wasn't the biggest fan of "Bo" at first but after taking it early on my "Hard" run with the wander and getting a 2x CD reduction; a 1x CD; and electricity. It single handedly soloed every boss... With help from my other damage sources. But having the ability to rotate the direction of an enemy to make them miss is fantastic. The poor Shogun was like a spinning top. XD... Brings to mind the song covered by Alvin and the Chipmunks singing "You spin me right round..."
Super awesome game! Had a great time playing! Evreything felt very sharp and clean, and I can't wait to play more! My only thing is maybe have some description on what each ability does when you hover over it. I think everyone here, unless they have gotten to use the assassin's first ability, dont know what it is.
It allows you to play the tile without triggering the enemies' actions. It can be good but i generally only use it if I I can reduce the CD to null before picking it up since there is a cap of 7 CD. Though I have seen a few tiles with free play go just above 7 CD so I'm not sure if there is individual CD limits per tile or if there is a grace limit to allow you to pick up the upgrade if its within a 7~8 max CD
This game is very awesome! I do find it hard to use the trap and bomb. Especially the bomb b/c it lays it at your feet and you have the "Shadow Dash" + a free gap between enemies it difficult to navigate away from the bombs blast. The trap however is fairly easy to use except for the cases where you throw the trap on top of an enemy, they move towards you and unless you have the push guy you have to either find another way to kill the enemy or to do some mental gymnastics to finagle the enemy back into the trap. My suggestion would be to either make the bomb spawn 1 more tile away from the player or may have an upgrade specific to the trap and bomb for them to be thrown an extra tile away from the player. The only other thing I would critique would be the steep reroll price inflation for doing multiple rerolls especially if you want to cycle thru the upgrades since you only get one upgrade option. I don't disagree their needs to be a higher price per reroll but if for example you get 3x "Free Play" which cost 5x charges but you don't have any tile which can take it and you are locked to take it. This will softlock the game for a player. I do see the amount it goes up by is 2 at a fixed rate but early on the amount of coins a player would have will be limited. I would suggest maybe 1 free reroll and then it goes up by a fixed amount or have it stair step price rate increases by region. Example would be rerolls in first region would increase at a rate of 1, region 2 by 2, and so on. And in some case since a player is forced to chose and upgrade or tile and can not skip some cases a player might just save money for the shop just to buy it out and not be able to spend any more since there is not a reroll system in the shop. Either way this game is fantastic and I do wish you well in the development of this game. This is a 5 Star game!
Hey bud, if I can give you a tip next time you run the trap. Get the grapple hook and pull guys into the trap. It works like a charm! But good suggestions otherwise.
Thanks, I've also found smoke bomb while standing on top of a trap helps. I finally got a good bomb run just to get surrounded by the dash guys right before the boss XD. Btw do you know if it's supposed to default back to normal if you die in hard mode?
Hey Roboatino, loving the game my dude! This is better than a lot of 'so called' triple-A titles you see nowadays. Keep up the amazing work! Can't wait to spend actual money on this.
Had a bit of a weird bug in my last run where the shuriken got stuck in the BOTTOM slot of my attack queue. I couldn't interact with it at all for several battles even though it would show over the attack that was placed in the 1st position. Until somehow during a battle I somehow managed to click and drag it by accident and as SOON as I dropped it on the queue again the game crashed. I'll attach a pic below if that helps coz there is an error code. I also managed to catch a video of it which I'll throw up to G Drive if you want to see it, but you can let me know.
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Oh wow, this is super smart! Will definitely pick it up on Steam when it is finished!
No cooldown free cast smoke bomb. this is power.
if only i also had a no cooldown turn around. would've been so much funnier.
Hey, how can you unlock three of the heros in this game?
On the map, choose a path to the question mark.
Thank you, i've been skipping that path lol
You're welcome. It took me some time to figure that out.
This froze when I "froze" a general and he couldn't dash.
Thanks for the bug report, I'll have a look! (were you playing with the web-build or a downloaded version?)
The web-build.
Enjoyed the game before absolutely loved it after this update. Amazing work, the backgrounds are beautiful and the the sound design for the attacks is great. I love the various strategies you can build your deck with, and it's an amazing feeling when you can destroy a boss with a powerful tile you've upgraded, wonderful work from roboatino and everyone on the team
hi, how do you “phase” with “the shadow”
While facing an enemy(touching), walk toward the enemy again to phase through enemies. Can phase through multiple enemies in a row but must always have a free cell behind the enemy/enemies.
amazing update !
I wonder why the author has chosen 「rat」「rabbit」「dragon」「dog」, as it seems like using chinese zodiac and the corresponding earthly branches system to represent hours (if i haven't make a mistake, 12 in total?)
Real Fun
hi, i have downloaded and would like to edit for fun with gdevelop, how do i do this
It is amazing what you can do with a simple but brilliant idea for a game. Loving it! Congratulations!! I hope you get to finish this. It has so much potential!
Not sure if it is proper to write this here, but I feel I should credit the guy also that does so much about the indie game community.
I found about the game through esty8nine on twitch, awesome community and so much work done regarding indie games and gaming in general.
Much love! Hope you have a great success with shogun showdown!
awesome videogame, you put a great effort
Maybe in a future update you can upgrade weapons before battle. other than that, incredible game. i'm hooked
good
why does it keep kicking me out when i press mouse buttons sometimes
what does the lightning affix do?
Love it. Defeated the Shogun and it was very satisfying.
Question: What does the special power of the Assassin do? It puts a little glyph on an enemy, but I'm not seeing a way to find out what it actually does.
When you land a hit on a cursed enemy, your attack will do double the damage.
Hey: "Quit Game" from the menu seems to freeze up the web version, don't know if you're already aware.
Thanks ;)
Not sure how I managed this, but backpedal after a quick turn (so quick that it was almost on the same turn) placed me in the same position as this character (I may have stepped back into them. I've tried to replicate it and been unable to, so it probably has something to do with something I'm unaware of. May have stepped back into them after the backpedal somehow. This is almost immediately after the first boss.
That same character was also unable to be targeted/damaged by other enemies' attacks, and immediately after, I could step back into the character when they were attempting to attack me. Any stepping away ended this effect and I could no longer step into the character.
This game is really cool! A really nice concept!
imagine
Hahahahaha. My most close one is a zero cool down ice blade, but without play free. And shogun just cannot move twice.
WITH THAT MUCH MAX HEALTH
i believe you can farm gold in the coward boss.
There's also a "exploit" to get some gold using the stored potions and trading your life for money.
stored potions are limited though so the coward trick is likely better overall
Great game bro! I paid 2$ because I think you and your game deserve it.
I have some bugs to report.
Taking time stop potion and finish the last enemy within 3 steps, the settlement screen will stay grey.
The "死" mark will be turned left and right upside downwhen the marked enemy turns around.
My English is not very good. Hope I had conveyed what I want to say.
Thanks again for this awesome game. I can't wait to buy it
I love it! It's the best game I found these days!
Wonderful game bro!
No advice, I just love it :)
This game is awesome! The battle system is really fun, and I think overall it is fair but challenging. Though there are some things I have to say
1.Maybe add an attack that turns you around, maybe a back kick. A lot of times I wish I could turn during my attacks.
2. The first boss can be defeated without damage easily with a swapping character. Just wait for the dash attack and swap. Maybe give him a ranged attack so you can't just keep hopping out of range?
To be honest most of, if not all the bosses can be done the same way once you have an idea of their pattern such as first boss usually follows pattern of Sword, Spin, Dash. or the second boss, who is in my option the hardest boss since he both summons and has the shield which is a pain to deal with unless you have multiple attacks queued or poison. If not a swap position attack a rotation attack can be just as effective for them and having a knock back such as Dragon Fist for when the boss is right up on you and you want to do damage and avoid an attack like swing or sword. The third and final boss can be tricky since they bring the ranged element and as well as having some attacks with "Effects" on them such as the freeze arrows on the final or the double swing from the third. Most of the time the thing which will get you is not the bosses but the main enemies from the stages prior to them.
Hi Roboatino, I meant to bring up a bug I found the other day during the "Bo" run. On Stage 3, the Sunset or Orange stage, the grapple enemies had a weird interaction. If the Grapple Enemy (GE) had to pull another enemy towards it to attack the first strike of the grapple would count 100% of the time but on the 2nd sword attack would hit maybe 10% of the time. If the GE had someone directly behind them or if they had previously pulled the close enemy both attacks would hit 100% of the time if you bowed them. I don't know if this is a bug or a friendly fire mechanic.
Another thing I would like to suggest is on "Swing" the tile for it to rotate the character's orientation when used. For example if say boss 1 used it since it doesn't use double swing it would be facing the opposite direction when the spin is complete. Where as if boss 3 uses it since it uses the double swing affect it would be facing the original orientation.
Thanks for the bug report and feedback!
Will you be releasing the full version on itch.io?
Probably! :D
Ok I wasn't the biggest fan of "Bo" at first but after taking it early on my "Hard" run with the wander and getting a 2x CD reduction; a 1x CD; and electricity. It single handedly soloed every boss... With help from my other damage sources. But having the ability to rotate the direction of an enemy to make them miss is fantastic. The poor Shogun was like a spinning top. XD... Brings to mind the song covered by Alvin and the Chipmunks singing "You spin me right round..."
Great game, enjoyed a lot!
Thanks!
Do you guys plan to make a mobile version?
No concrete plans for a mobile version yet..
Super awesome game! Had a great time playing! Evreything felt very sharp and clean, and I can't wait to play more! My only thing is maybe have some description on what each ability does when you hover over it. I think everyone here, unless they have gotten to use the assassin's first ability, dont know what it is.
Thank you! :D
What is that Free Play! that costs 4 cooldown? Sounds like no cooldown but adds 4???
It allows you to play the tile without triggering the enemies' actions. It can be good but i generally only use it if I I can reduce the CD to null before picking it up since there is a cap of 7 CD. Though I have seen a few tiles with free play go just above 7 CD so I'm not sure if there is individual CD limits per tile or if there is a grace limit to allow you to pick up the upgrade if its within a 7~8 max CD
Thank you!
This game is very awesome! I do find it hard to use the trap and bomb. Especially the bomb b/c it lays it at your feet and you have the "Shadow Dash" + a free gap between enemies it difficult to navigate away from the bombs blast. The trap however is fairly easy to use except for the cases where you throw the trap on top of an enemy, they move towards you and unless you have the push guy you have to either find another way to kill the enemy or to do some mental gymnastics to finagle the enemy back into the trap. My suggestion would be to either make the bomb spawn 1 more tile away from the player or may have an upgrade specific to the trap and bomb for them to be thrown an extra tile away from the player. The only other thing I would critique would be the steep reroll price inflation for doing multiple rerolls especially if you want to cycle thru the upgrades since you only get one upgrade option. I don't disagree their needs to be a higher price per reroll but if for example you get 3x "Free Play" which cost 5x charges but you don't have any tile which can take it and you are locked to take it. This will softlock the game for a player. I do see the amount it goes up by is 2 at a fixed rate but early on the amount of coins a player would have will be limited. I would suggest maybe 1 free reroll and then it goes up by a fixed amount or have it stair step price rate increases by region. Example would be rerolls in first region would increase at a rate of 1, region 2 by 2, and so on. And in some case since a player is forced to chose and upgrade or tile and can not skip some cases a player might just save money for the shop just to buy it out and not be able to spend any more since there is not a reroll system in the shop. Either way this game is fantastic and I do wish you well in the development of this game. This is a 5 Star game!
Hey bud, if I can give you a tip next time you run the trap. Get the grapple hook and pull guys into the trap. It works like a charm! But good suggestions otherwise.
Thanks, I've also found smoke bomb while standing on top of a trap helps. I finally got a good bomb run just to get surrounded by the dash guys right before the boss XD. Btw do you know if it's supposed to default back to normal if you die in hard mode?
Thanks for the feedback!
Hey Roboatino, loving the game my dude! This is better than a lot of 'so called' triple-A titles you see nowadays. Keep up the amazing work! Can't wait to spend actual money on this.
Had a bit of a weird bug in my last run where the shuriken got stuck in the BOTTOM slot of my attack queue. I couldn't interact with it at all for several battles even though it would show over the attack that was placed in the 1st position. Until somehow during a battle I somehow managed to click and drag it by accident and as SOON as I dropped it on the queue again the game crashed. I'll attach a pic below if that helps coz there is an error code. I also managed to catch a video of it which I'll throw up to G Drive if you want to see it, but you can let me know.
Anyway, thanks again!
Thank you! (and thanks for the bug report!)
the begining weapons are really good and it is actully pretty easy to beat the shogun with only the begining weapons