I would like to begin by saying this game is a brilliant and I had a blast playing for 50+ hours. I especially love how each character's has a unique ability when running into an enemy: Wanderer swaps places, Ronin dragon punches, Shadow, unironically, shadow dashes. Each other these abilities match their character's starter weapon perfectly.
That being said, one thing that has confused me is that the Assassin has the same ability as Wanderer. Even more so, the starter weapon of the Assassin, being the sword, cannot hit the opponent immediately after you swap with them. I would like to recommend changing the Assassin's ability to a bo staff. This would allow the Assassin to not only use their sword after using their ability, but also be able to hit again because of the quick recharge time of the sword.
I would like to reaffirm that this game is great and all changes are ultimately left up to you. Thank you for making the alpha free and good luck with development!
I want to preface this comment by saying I'm a major fan of this game. It's so extremely satisfying to work through, though along with my praise I do have a few criticisms. First of all, the update: The skip button is SO welcome, the map makes sense and feels like a good place to expand upon, and the UI changes such as the top-of-screen level counter are great.
I do have some major issues with the game at the moment: This game needs external item descriptions accessible mid-round. Even if they're just optional, a short description of each item on hover/click would be great. It took me ages at first to find out what the assassin's ability did since it isn't in shops, and in general, it'd be useful to new players. Secondly, push and phase are terrible compared to swap. If an enemy is about to dash or teleport forward while they have their back against a wall, usually you can swap. But with the non-swapping characters, you have no choice but to tank it, which doesn't work well with the limited health pools. Third of all, the late-game enemies that are black blobs attack WAY too fast. It feels like there's no reaction time, and to deal with them without tanking you either need the perfect build/position or you need the time potion. They just aren't fun or satisfying to fight, they're annoying.
In the end, though, this game is extremely enjoyable, and I look forward to further updates and playing.
Enjoyed the game before absolutely loved it after this update. Amazing work, the backgrounds are beautiful and the the sound design for the attacks is great. I love the various strategies you can build your deck with, and it's an amazing feeling when you can destroy a boss with a powerful tile you've upgraded, wonderful work from roboatino and everyone on the team
While facing an enemy(touching), walk toward the enemy again to phase through enemies. Can phase through multiple enemies in a row but must always have a free cell behind the enemy/enemies.
I wonder why the author has chosen 「rat」「rabbit」「dragon」「dog」, as it seems like using chinese zodiac and the corresponding earthly branches system to represent hours (if i haven't make a mistake, 12 in total?)
It is amazing what you can do with a simple but brilliant idea for a game. Loving it! Congratulations!! I hope you get to finish this. It has so much potential!
Not sure if it is proper to write this here, but I feel I should credit the guy also that does so much about the indie game community.
I found about the game through esty8nine on twitch, awesome community and so much work done regarding indie games and gaming in general.
Much love! Hope you have a great success with shogun showdown!
Love it. Defeated the Shogun and it was very satisfying.
Question: What does the special power of the Assassin do? It puts a little glyph on an enemy, but I'm not seeing a way to find out what it actually does.
Not sure how I managed this, but backpedal after a quick turn (so quick that it was almost on the same turn) placed me in the same position as this character (I may have stepped back into them. I've tried to replicate it and been unable to, so it probably has something to do with something I'm unaware of. May have stepped back into them after the backpedal somehow. This is almost immediately after the first boss.
That same character was also unable to be targeted/damaged by other enemies' attacks, and immediately after, I could step back into the character when they were attempting to attack me. Any stepping away ended this effect and I could no longer step into the character.
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I have been playing this game for hours nonstop! You have done an excellent job and I cannot wait for it to be on Steam!
Awesome! Wishlisted and I will have an awesome day when the release of the game will remind me of this little gem !
It would be nice if you could see what each card does in the armoury
man this game is so fucking great, i love it so much , plz make it in android plz ,easly is my top 5 indie games keep the good work
Holy shit, an update! I just started playing the new update and the steam news is so great. I really love this game and I wish I could help more!
I was really impressed by this game! It's a good idea, and every aspect of it is well executed.
wowwwwwwwwwwwwwwww
Awesome little game. Great work, congrats!
I would like to begin by saying this game is a brilliant and I had a blast playing for 50+ hours. I especially love how each character's has a unique ability when running into an enemy: Wanderer swaps places, Ronin dragon punches, Shadow, unironically, shadow dashes. Each other these abilities match their character's starter weapon perfectly.
That being said, one thing that has confused me is that the Assassin has the same ability as Wanderer. Even more so, the starter weapon of the Assassin, being the sword, cannot hit the opponent immediately after you swap with them. I would like to recommend changing the Assassin's ability to a bo staff. This would allow the Assassin to not only use their sword after using their ability, but also be able to hit again because of the quick recharge time of the sword.
I would like to reaffirm that this game is great and all changes are ultimately left up to you. Thank you for making the alpha free and good luck with development!
Yeah, the Assassin is indeed the odd one in the characters lineup... I might change it in the future. Thank you for playing!!
I want to preface this comment by saying I'm a major fan of this game. It's so extremely satisfying to work through, though along with my praise I do have a few criticisms. First of all, the update: The skip button is SO welcome, the map makes sense and feels like a good place to expand upon, and the UI changes such as the top-of-screen level counter are great.
I do have some major issues with the game at the moment: This game needs external item descriptions accessible mid-round. Even if they're just optional, a short description of each item on hover/click would be great. It took me ages at first to find out what the assassin's ability did since it isn't in shops, and in general, it'd be useful to new players. Secondly, push and phase are terrible compared to swap. If an enemy is about to dash or teleport forward while they have their back against a wall, usually you can swap. But with the non-swapping characters, you have no choice but to tank it, which doesn't work well with the limited health pools. Third of all, the late-game enemies that are black blobs attack WAY too fast. It feels like there's no reaction time, and to deal with them without tanking you either need the perfect build/position or you need the time potion. They just aren't fun or satisfying to fight, they're annoying.
In the end, though, this game is extremely enjoyable, and I look forward to further updates and playing.
Thank you for the very useful feedback :D
Perfect
I'm definitely not addicted...
AMAZING!!!
Really fun, and with a perfect balance of difficulty ! You did it great !
Really enjoyable with a great concept.
Oh wow, this is super smart! Will definitely pick it up on Steam when it is finished!
No cooldown free cast smoke bomb. this is power.
if only i also had a no cooldown turn around. would've been so much funnier.
Hey, how can you unlock three of the heros in this game?
On the map, choose a path to the question mark.
Thank you, i've been skipping that path lol
You're welcome. It took me some time to figure that out.
This froze when I "froze" a general and he couldn't dash.
Thanks for the bug report, I'll have a look! (were you playing with the web-build or a downloaded version?)
The web-build.
Enjoyed the game before absolutely loved it after this update. Amazing work, the backgrounds are beautiful and the the sound design for the attacks is great. I love the various strategies you can build your deck with, and it's an amazing feeling when you can destroy a boss with a powerful tile you've upgraded, wonderful work from roboatino and everyone on the team
hi, how do you “phase” with “the shadow”
While facing an enemy(touching), walk toward the enemy again to phase through enemies. Can phase through multiple enemies in a row but must always have a free cell behind the enemy/enemies.
amazing update !
I wonder why the author has chosen 「rat」「rabbit」「dragon」「dog」, as it seems like using chinese zodiac and the corresponding earthly branches system to represent hours (if i haven't make a mistake, 12 in total?)
Real Fun
hi, i have downloaded and would like to edit for fun with gdevelop, how do i do this
It is amazing what you can do with a simple but brilliant idea for a game. Loving it! Congratulations!! I hope you get to finish this. It has so much potential!
Not sure if it is proper to write this here, but I feel I should credit the guy also that does so much about the indie game community.
I found about the game through esty8nine on twitch, awesome community and so much work done regarding indie games and gaming in general.
Much love! Hope you have a great success with shogun showdown!
awesome videogame, you put a great effort
Maybe in a future update you can upgrade weapons before battle. other than that, incredible game. i'm hooked
good
why does it keep kicking me out when i press mouse buttons sometimes
what does the lightning affix do?
Love it. Defeated the Shogun and it was very satisfying.
Question: What does the special power of the Assassin do? It puts a little glyph on an enemy, but I'm not seeing a way to find out what it actually does.
When you land a hit on a cursed enemy, your attack will do double the damage.
Hey: "Quit Game" from the menu seems to freeze up the web version, don't know if you're already aware.
Thanks ;)
Not sure how I managed this, but backpedal after a quick turn (so quick that it was almost on the same turn) placed me in the same position as this character (I may have stepped back into them. I've tried to replicate it and been unable to, so it probably has something to do with something I'm unaware of. May have stepped back into them after the backpedal somehow. This is almost immediately after the first boss.
That same character was also unable to be targeted/damaged by other enemies' attacks, and immediately after, I could step back into the character when they were attempting to attack me. Any stepping away ended this effect and I could no longer step into the character.
This game is really cool! A really nice concept!
imagine
Hahahahaha. My most close one is a zero cool down ice blade, but without play free. And shogun just cannot move twice.
WITH THAT MUCH MAX HEALTH
i believe you can farm gold in the coward boss.
There's also a "exploit" to get some gold using the stored potions and trading your life for money.
stored potions are limited though so the coward trick is likely better overall