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(+2)

Solid gameplay, look forward to seeing the finished game. Only criticism so far is that it doesn't feel very worthwhile playing the unlockable classes. A new movement ability and two weapons you can get from drafts doesn't feel like a good trade for halved health.

Thanks for the feedback! :)

(2 edits) (+1)

Thank you for teaching me how to battle, Sensei.

I hope to see you again in the product version.

(+4)

Great game! One minor feature request: it would be nice to have descriptions of the items in the Armory (maybe as a tooltip) and in-game as well.

Fantastic game!

(2 edits) (+4)

Thank you for all the feedback and comments! I'm working hard on improving the game, and your support means a lot :D

(+1)

this is a really good concept, and was executed amazingly. The strategy to fast paced gameplay is perfect. If you could add more content, like new worlds, this would be perfect.

(1 edit) (+4)

This is unironically one of the best roguelite concepts I've played so far. If you can figure out ways to add more variety later on, you've honestly got a hit on your hands. :3

(+1)

It's really cool, all the mechanics and the pace are absolutly magnific.

(+1)

Really cool, and with smart mechanics! great job guys :D

(+1)

This is super fun! Keep up the good work!

(+1)

Great rougelike. Cannot wait to see more of this game. Wishlisted.

Pretty game but hard to beat  though. Wish you could choose your cards instead of getting them randomized. (^.^)

That's what a rougelike is, randomized buffs.

Oh My! I didn't even know that, but it's still a hell of a lot of fun!

(+3)

Really great. There’s nothing gameplay wise I would change, but for me at least, it’s pretty difficult to discern the green health bars from the red ones. Maybe either just have the lost health be removed, make the red darker, or add a color blind mode or something.

(+1)

Absolutely incredible game!

(+1)

This game is really fun and interesting. The combat is turn based but the pacing of it makes it feel real time. It requires some strategy on picking the best upgrade for the cards and which combination of cards should be used to defeat an enemy. I love how you can unlock new cards after dying while progressing through the game as it adds a lot of replayability. There are classes that can be unlocked that can change different gameplay styles too. I really like this game and hope development for this game goes well

How do I get the other classes? They never told me how to get them.

if i remember, in the run one of the ? spaces has the class. I might be wrong but you should try it

(+1)

BROOO, i'm super auto pets levels addicted to this (i played that game for like 7 hours on multiple days to the point that my sister was like "oh my god not this again"). it's so fun. haven't won yet, but i'll get there. also the music is banging

(+2)

The music is very beautiful.

(+4)

What an amazing game, honestly if this is the alpha... I can't imagine what the final release will be. Keep it up 

I love it, wishlisted for sure. Any plans for a mobile release?

Thanks :) No concrete plans yet...

pls dont make a horrible mobile app out of this masterpiece

Really nice game with high difficulty

Just beat the game in 1 run. Downloaded the game at school (Have it on home computer) played it one run through. Beat the game. I had a bo staff that had 0 cool down and did 7 damage. add the flip, and the boss fight was easssy.



FYI:Never beat the game before

Hahaha, you're kidding?! If not: Chapeau!

Very fun, keep up the good work!

i beat the game but took about 5 days so good playtime but the game is kinda dependent on luck if you don't get good upgrades and weapons on a run then you're  not gonna be able to beat the shogun  so if the creator made it less luck based then I think it will be better good game 9/10 one of the best games on itch.io

Seems interesting! Keep up the work!

(+1)

Bro this game is awesome, can't wait the release on steam and keep up with the great work, you're doing great

(+1)

I really liked the game, looking forward to the steam release!

(1 edit)

this game is really good  i had a lot of fun playing  but this is kinda difficult i have had this game for 3 days and i only got to hour of the snake  reading these reveiws it looks like it's just a skill issue also whats the point of using  other heros when you can use the wonderer like the wonder has 10 health while the others have 5 health

beat the game quite fun keep making good games 9/10 

(3 edits) (+1)

spoiler for the last move in the armory









what's the point of the turn around move? you can just press the w key, right?

It lets you turn around as part of a series of actions, meaning you could attack, turn, then attack again as opposed to just attacking and then wasting an action turning. Basically, it gives you more versatility and wastes less time.

Deleted 1 year ago

example, arrow, turn around, arrow

holy shit big ups the game has gotten ALOT better and it was great before. Good job, just a really good game.

(1 edit) (+2)

Sometimes enemies with dash manage to pass through traps.. In the instance below, the enemy dashed through the trap in the picture and ended up on a space where another enemy had just been caught in a different trap after I swapped spaces with them.

(+2)

I'll buy it as soon as it's released on Steam, best alternative of Slay the Spire, 10/10

(+1)

very good

(+3)

Wow, I love these mechanics so much. The design is so elegant, the way movement interacts with both turns and cooldowns is so slick. The "swap" mechanic is the cherry on the top, it really brings a ton of strategy into the mix. I also love the warning before enemies attack, it reminds me a little of 'Into the Breach' with how cold and calculating / fair it feels. I'm really excited for the full release!

Also absolutely love the soundtrack and art style. Really awesome work!

(+1)

I've been playing this since the first public build and its amazing to see this super well done game come this far. I can't believe this is the alpha can't to play the full game. One more thing as a game dev myself how do you come up with ideas for games it's one of the hardest parts of making a game in my opinion.

(+2)

Super super polished and well made. Nothing feels clunky. The UI is super cool and intuitive. The gameplay is fun and the progression feels pretty good. One criticism I do have is that the regular fight music is a bit repetitive. The first boss fight theme was really cool tho

(1 edit) (+2)

Works - good original ideas

+++++

1) You might want to put the keys as clickable controls on screen - theres room
2) Maybe reset health when proceeding to next fight
3) Maybe allow continuing from save fight after defeat

(1 edit) (+2)

This is a lot of fun. Currently attempting to beat the zero-hit-challenge with the help of a zero cooldown bo build. I do have a few little gripes though:

- Full screen on the web version (macbook, OSX, Chrome) ends up being horizontally larger than the screen. This cuts off the coins and stats, which forces you to exit full screen mode every time you enter a shop if you want to know how much you have to spend.

- You can move left and right using the arrow keys on OSX, but up and down don't work for wait and turn.

- Segmenting the bosses's health bars would be helpful to work out if a final attack will take them down. The different health pools of the bosses make it hard to grok visually how much damage your attack will actually do.

- I'm playing on a laptop with a trackpad — please give me the option to disable the mouse controls. It's really irritating when a trackpad movement gets interpreted as a mouse-wheel action!

(+1)

Thank you for the amazing game, I couldn’t stop playing until I have cleared the map! Looking forward to new updates

(+1)

Thank you, I had a lot of fun!

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