Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 250 to 289 of 423 · Next page · Previous page · First page · Last page
(+1)

This game is amazing. It's so polished and the mechanics are super clear and work really well! Love it

(1 edit) (+2)

I beat the game with all characters within 10:01.(hard)

Ranged weapon with 6 damage and double strike is just too crazy.

https://www.bilibili.com/video/BV1RY4y1w73t?spm_id_from=333.999.0.0&vd_source=54...

(+1)

got a big update since I last played great

(+1)

https://indieoyun.org/shogun-showdown/

I added the game to our site.”

(+2)

Very promising! Visuals are awesome (especially graphic design. some enemies are uninteresting)
- balance is bad. For me (on normal) it was almost flawless up to the final fights where the death felt random and unfair. First levels were such a slug that I wouldn't restart. Ideally, first levels should contain a potential for all skill levels to shine! The minimalistic design leaves a little room for different strats, with such an open upgrade system it would be very hard to allow variety of builds to be equally effective.

- More of a personal one: I feel like 6 abilities in one hero for an hour of play became stale. You just repeat one attack pattern, then upgrade 3 essential attacks forever. I think its enemies. They need much more variety. Maybe force to switch abilities from time to time. (like durability, but something less irritating) And present more focused challenges in each zone, so that you need to tweak the build in anticipation. (Easy grunts shouldn't be at the latter part and so on..). Throughout the whole run I was thinking of hero party with 2-3 abilities for each one, but it's a pretty different game, sorry.

-A more subtle point: waves and recharge times as it is make waiting at the last enemy for a few turns an optimal play. It isn't fun. Defeating everyone in one turn is much more fun! Maybe endorse it? (I didn't understood combos. Make a DEMON FORM at 3rd combo or smth.)

-Coins. why are they lying at the battlefield?

Thanks, bye!  

(+1)

pretty addicting! well done

(+2)

amazing game its addicting. i played it for 3 hours and got to the final boss and died at the same time as them.

(+1)

Amazing well crafted game that makes a lot of fun! This feels already way more polished than an alpha version. This is going to be a top notch game on full release for sure :) Got me hooked for 2 hours on the first run.

(+1)

This game was really fun, can't wait for the full version on Steam! Good luck on the development!

(1 edit)

Game Play 

https://www.youtube.com/channel/UCXWp89jEAKGS5J4EMZBtyTA/videos

Double strike spear with 3 damage awwww yeahhh. This is a great game, incredibly satisfying when you get things right, you feel like a ninja murdering your foes artistically.

(+1)

good game, i found i problem when  i use bo stick(turns the enmy ) with freeze upgrade ,enemy freeze but don't turn , tbh no a big deal but i hop you fix it, btw when an enemy is about to attack then i freeze him i expect when he unfreeze he attacks but the attack resets 

(+2)

Very cool game, I love it! Can't wait to see more!

(+2)

I love it!  I played for like an hour nonstop. I should probably stop...

(+2)

I have been playing this game for hours nonstop! You have done an excellent job and I cannot wait for it to be on Steam! 

(+2)

Awesome! Wishlisted and I will have an awesome day when the release of the game will remind me of this little gem ! 

(+3)

It would be nice if you could see what each card does in the armoury

(1 edit) (+4)

man this game is so fucking great, i love it so much , plz make it in android plz ,easly is my top 5 indie games keep the good work

(+2)

Holy shit, an update! I just started playing the new update and the steam news is so great. I really love this game and I wish I could help more!

(+2)

I was really impressed by this game!  It's a good idea, and every aspect of it is well executed. 

(+2)

wowwwwwwwwwwwwwwww

(+2)

Awesome little game. Great work, congrats! 

(+5)

I would like to begin by saying this game is a brilliant and I had a blast playing for 50+ hours. I especially love how each character's has a unique ability when running into an enemy: Wanderer swaps places, Ronin dragon punches, Shadow, unironically, shadow dashes. Each other these abilities match their character's starter weapon perfectly.

That being said, one thing that has confused me is that the Assassin has the same ability as Wanderer. Even more so, the starter weapon of the Assassin, being the sword, cannot hit the opponent immediately after you swap with them. I would like to recommend changing the Assassin's ability to a bo staff. This would allow the Assassin to not only use their sword after using their ability, but also be able to hit again because of the quick recharge time of the sword. 

I would like to reaffirm that this game is great and all changes are ultimately left up to you. Thank you for making the alpha free and good luck with development!

(1 edit) (+1)(-1)

Yeah, the Assassin is indeed the odd one in the characters lineup... I might change it in the future. Thank you for playing!!

(+3)

I want to preface this comment by saying I'm a major fan of this game. It's so extremely satisfying to work through, though along with my praise I do have a few criticisms.  First of all, the update: The skip button is SO welcome, the map makes sense and feels like a good place to expand upon, and the UI changes such as the top-of-screen level counter are great.

I do have some major issues with the game at the moment: This game needs external item descriptions accessible mid-round. Even if they're just optional, a short description of each item on hover/click would be great. It took me ages at first to find out what the assassin's ability did since it isn't in shops, and in general, it'd be useful to new players.  Secondly, push and phase are terrible compared to swap. If an enemy is about to dash or teleport forward while they have their back against a wall, usually you can swap. But with the non-swapping characters, you have no choice but to tank it, which doesn't work well with the limited health pools. Third of all, the late-game enemies that are black blobs attack WAY too fast. It feels like there's no reaction time, and to deal with them without tanking you either need the perfect build/position or you need the time potion. They just aren't fun or satisfying to fight, they're annoying.

In the end, though, this game is extremely enjoyable, and I look forward to further updates and playing.

Thank you for the very useful feedback :D

(+1)

Perfect

(+3)

I'm definitely not addicted...

(+3)

AMAZING!!!


(+2)

Really fun, and with a perfect balance of difficulty ! You did it great !

(+2)

Really enjoyable with a great concept.

(+2)

Oh wow, this is super smart! Will definitely pick it up on Steam when it is finished!

(+3)
(+6)

No cooldown free cast smoke bomb. this is power.

(+1)

if only i also had a no cooldown turn around. would've been so much funnier.

Hey, how can you unlock three of the heros in this game?

On the map, choose a path to the question mark.

Thank you, i've been skipping that path lol

You're welcome. It took me some time to figure that out.

This froze when I "froze" a general and he couldn't dash.

Thanks for the bug report, I'll have a look! (were you playing with the web-build or a downloaded version?)

The web-build.

(+1)

Watch this before you make a mistake
(+1)

Enjoyed the game before absolutely loved it after this update. Amazing work, the backgrounds are beautiful and the the sound design for the attacks is great. I love the various strategies you can build your deck with, and it's an amazing feeling when you can destroy a boss with a powerful tile you've upgraded, wonderful work from roboatino and everyone on the team

hi, how do you “phase” with “the shadow”

(+1)

While facing an enemy(touching), walk toward the enemy again to phase through enemies. Can phase through multiple enemies in a row but must always have a free cell behind the enemy/enemies.

(+1)

amazing update !

I wonder why the author has chosen 「rat」「rabbit」「dragon」「dog」, as it seems like using chinese zodiac and the corresponding earthly branches system to represent hours (if i haven't make a mistake, 12 in total?)

(+1)

Real Fun

Viewing most recent comments 250 to 289 of 423 · Next page · Previous page · First page · Last page